AI Insights · Timothy · July 2023
Top 5 2D Cartoon Games in Belarus for Q2 2023: Performance Review
Discover the performance of the top 5 2D cartoon games in Belarus for Q2 2023, highlighting trends in downloads, revenue, and active users on a unified platform.
In the second quarter of 2023, the top 5 2D cartoon games in Belarus exhibited varying performance trends in downloads, revenue, and active users. Here's a comprehensive look at how these games fared, based on data from Sensor Tower.
Duet Cats: Cute Cat Game by AMANOTES PTE LTD saw a notable trend in weekly downloads, starting with 13K at the end of March and peaking at nearly 27K in mid-April. However, downloads gradually decreased to around 7.5K by the end of June. Weekly active users followed a similar pattern, starting at 27.8K and reaching a peak of 55K in April before declining to 27.4K by the end of the quarter. Revenue was minimal, with the highest weekly revenue recorded at $3.
Royal Match from Dream Games, Ltd. experienced a steady increase in weekly revenue, peaking at approximately $3.5K by the end of June. Weekly downloads showed a fluctuating trend, starting at 15.2K and dipping to a low of 7.8K mid-quarter before slightly recovering to 9K. Weekly active users remained relatively stable, ranging from 69.5K to a peak of 85.1K in the last week of June.
Wall Kickers by Kumobius had a modest revenue stream, with peaks of $20 and $17 at different points. Downloads started strong at 12.9K but saw a decline, ending at 2.5K by the last week of June. Active users showed a downward trend, beginning at 131.4K and closing the quarter at 112.3K.
Murder by Studio Seufz saw significant growth in downloads, starting at 462 and escalating to over 17K by mid-June, before slightly dropping to 14.6K by the end of the quarter. Active users mirrored this growth, beginning at 1.3K and peaking at 28.5K by the end of June.
Snake.io - Fun Snake .io Games by Kooapps Games exhibited stable revenue with minor fluctuations, peaking at $38 in early April. Weekly downloads showed some variability, starting at 8.5K, peaking at 8.2K in April, and ending at 5.8K in June. Active users ranged from 58.9K at the start of the quarter to 50.4K by its end.
For more detailed insights and data on app performance, visit Sensor Tower.